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RogueMon

Curses

Curses are a feature, in a state of continuous development. Segments will be randomly chosen at the beginning of the run to be cursed. You will be able to see which segments are cursed, but not know the specific curse until you start the segment. These curses will have a temporary negative effect that applies during the segment, although some may have permanent consequences.

AscensionCursed segmentsCursed gyms
A110
A250
A352

Segments that can be cursed: Route 3, Mt. Moon, Route 24/25, Route 6/11, Route 9/10 N, Rock Tunnel/Rt 10 S, Route 8, Game Corner, Pokemon Tower, Cycling Rd/Rt 18/19, Silph Co, Rt 21/Pokemon Mansion, Victory Road

Gyms that can be cursed: Brock, Misty, Lt. Surge, Erika, Koga, Sabrina, Blaine, Giovanni

Exclusions:

  • Silph Co: never 1000 Cuts, Toxic Fumes
  • Victory Road: never Forgetfulness, Downsizing
CurseDescriptionRouteGym
1000 Cuts1000 Cuts cardArt by @AzaleaCometPermanently lose 5 HP Cap each time you are hit by an attack.✓
Acid RainEach fight starts with a random weather condition.✓
BackseatingEach turn, chat suggests one random move. If you don’t use it, you get -1 to a random stat for the fight.✓
BloodborneWhen you use an HP heal, lose 20% of its value from your HP cap.✓
ChameleonChameleon cardArt by @punchingKirbyYour typing is randomized for each battle. This cannot give you STAB on your attacks.✓✓
ClaustrophobiaIf this segment is not full cleared, lose 50 HP Cap and 1 Status Cap.✓
Clean AirEnemies have Mist, Safeguard, and Ingrain.✓
Clouded InstinctsYour first move in each battle must be your 1st slot move.✓
ConversionEnemy pokemon become a type matching their strongest move.✓✓
Curse of DecayWhen you use a move, lose 1 EV in its attacking stat.✓✓
David vs Goliath5 random enemy pokemon have 2.5x their usual HP.✓
Dazed and ConfusedEvery battle has a 25% chance to start your POKeMON confused. OWN TEMPO prevents it, and a PERSIM BERRY cures it as usual.✓
DebilitationYour attacking IVs are temporarily set to 0 for this segment.✓
Distorted HeartYour moves’ typings and damage categories are randomized for each battle. This cannot give you STAB on your attacks.✓
Distorted SoulYour moves’ powers are randomized for each battle, between 30 and 90.✓
DownsizingIf this segment is not full cleared, all future prize spins will have only 2 options.✓
ForgetfulnessForgetfulness cardArt by @punchingKirbyAfter the first fight this segment, your bottom-most move is permanently changed to a random move.✓
FreefallFreefall cardArt by @punchingKirbyGain +1 Speed at the end of every turn. At +6 Speed, take damage equal to 1/8 of your max HP.✓✓
HeadwindStart each fight at -1 or -2 Speed.✓✓
Heavy FogAll combatants have -1 Accuracy (and it cannot be increased above -1).✓✓
High PressureStart 1st fight missing 50% PP on all moves.✓✓
IlluminationEach non-mandatory trainer in this segment has a shiny POKeMON in their party. A shiny has maximum IVs, so it hits harder and takes more to bring down. Mandatory trainers are unaffected.✓
KaizoCannot use healing items outside of battle.✓✓
Live AudienceLive Audience cardArt by @lyricalWhen hit by a damaging move, you are forced to repeat the same move for 2-3 turns.✓
MalwareMalware cardArt by @MatthiaVonWells-1 in the attacking stat corresponding to the lead’s lower defense.✓
Moody+1 and -1 to random stats each turn. Stat changes persist throughout segment.✓✓
NarcolepsyNarcolepsy cardArt by @AzaleaComet30% chance to fall asleep after each fight.✓
No CoverNo Cover cardArt by @luckyteejayEnemies cannot miss you.✓✓
Parallel UniverseEvery battle uses inverted type matchups: super effective and not very effective swap, and immunities become super effective. Effectiveness indicators are hidden.✓
Perfectly BalancedYour BST is redistributed evenly for this segment.✓✓
Relay RaceAll enemy pokemon start with +1 Speed, plus any stat changes the previous pokemon in the fight had.✓✓
ResourcefulAfter each battle, lose 1-2 PP on your last used move. If any moves are at 0 PP, they permanently change to a random move.✓
Safety ZoneIf you start a fight below 75% HP, 25% chance to lose a random HP heal from your bag.✓
Sharing is CaringEach turn your chosen POKeMON trades one of its moves with a random other battler. Traded moves are always legal to use, and everything reverts when the battle ends.✓
Sharp RocksAll enemies have +2 crit rate.✓✓
Slot MachineHP is randomized to 25%, 50%, 75%, or 100% after each fight.✓
TikTokOne move per fight is secretly replaced with Metronome. If Metronome picks a move that would make you faint, you are left on 1 HP instead.✓
Time WarpTime Warp cardArt by @OzelotlLose 25% of your EXP until the segment ends.✓✓
Tormented SoulTormented Soul cardArt by @WPBearticCannot use the same move twice in a row.✓✓
Toxic FumesTake 1 damage for every N steps walked, where N is 1 plus the number of gym badges you have left to earn. This cannot cause you to faint.✓
Unleash the BeastIf all trainers in this segment are not cleared, every Shedinja transforms into Eternamax Eternatus.✓
Unruly SpiritUnruly Spirit cardArt by @punchingKirby10% chance to flinch on every turn.✓✓
Unstable Ground50% chance to flinch on the first turn of each fight.✓✓