Curses
Curses are a feature, in a state of continuous development. Segments will be randomly chosen at the beginning of the run to be cursed. You will be able to see which segments are cursed, but not know the specific curse until you start the segment. These curses will have a temporary negative effect that applies during the segment, although some may have permanent consequences.
Placement
Section titled “Placement”| Ascension | Cursed segments | Cursed gyms |
|---|---|---|
| A1 | 1 | 0 |
| A2 | 5 | 0 |
| A3 | 5 | 2 |
Segments that can be cursed: Route 3, Mt. Moon, Route 24/25, Route 6/11, Route 9/10 N, Rock Tunnel/Rt 10 S, Route 8, Game Corner, Pokemon Tower, Cycling Rd/Rt 18/19, Silph Co, Rt 21/Pokemon Mansion, Victory Road
Gyms that can be cursed: Brock, Misty, Lt. Surge, Erika, Koga, Sabrina, Blaine, Giovanni
Exclusions:
- Silph Co: never 1000 Cuts, Toxic Fumes
- Victory Road: never Forgetfulness, Downsizing
Curse list
Section titled “Curse list”| Curse | Description | Route | Gym |
|---|---|---|---|
1000 Cuts Art by @AzaleaComet | Permanently lose 5 HP Cap each time you are hit by an attack. | ✓ | |
| Acid Rain | Each fight starts with a random weather condition. | ✓ | |
| Backseating | Each turn, chat suggests one random move. If you don’t use it, you get -1 to a random stat for the fight. | ✓ | |
| Bloodborne | When you use an HP heal, lose 20% of its value from your HP cap. | ✓ | |
Chameleon Art by @punchingKirby | Your typing is randomized for each battle. This cannot give you STAB on your attacks. | ✓ | ✓ |
| Claustrophobia | If this segment is not full cleared, lose 50 HP Cap and 1 Status Cap. | ✓ | |
| Clean Air | Enemies have Mist, Safeguard, and Ingrain. | ✓ | |
| Clouded Instincts | Your first move in each battle must be your 1st slot move. | ✓ | |
| Conversion | Enemy pokemon become a type matching their strongest move. | ✓ | ✓ |
| Curse of Decay | When you use a move, lose 1 EV in its attacking stat. | ✓ | ✓ |
| David vs Goliath | 5 random enemy pokemon have 2.5x their usual HP. | ✓ | |
| Dazed and Confused | Every battle has a 25% chance to start your POKeMON confused. OWN TEMPO prevents it, and a PERSIM BERRY cures it as usual. | ✓ | |
| Debilitation | Your attacking IVs are temporarily set to 0 for this segment. | ✓ | |
| Distorted Heart | Your moves’ typings and damage categories are randomized for each battle. This cannot give you STAB on your attacks. | ✓ | |
| Distorted Soul | Your moves’ powers are randomized for each battle, between 30 and 90. | ✓ | |
| Downsizing | If this segment is not full cleared, all future prize spins will have only 2 options. | ✓ | |
Forgetfulness Art by @punchingKirby | After the first fight this segment, your bottom-most move is permanently changed to a random move. | ✓ | |
Freefall Art by @punchingKirby | Gain +1 Speed at the end of every turn. At +6 Speed, take damage equal to 1/8 of your max HP. | ✓ | ✓ |
| Headwind | Start each fight at -1 or -2 Speed. | ✓ | ✓ |
| Heavy Fog | All combatants have -1 Accuracy (and it cannot be increased above -1). | ✓ | ✓ |
| High Pressure | Start 1st fight missing 50% PP on all moves. | ✓ | ✓ |
| Illumination | Each non-mandatory trainer in this segment has a shiny POKeMON in their party. A shiny has maximum IVs, so it hits harder and takes more to bring down. Mandatory trainers are unaffected. | ✓ | |
| Kaizo | Cannot use healing items outside of battle. | ✓ | ✓ |
Live Audience Art by @lyrical | When hit by a damaging move, you are forced to repeat the same move for 2-3 turns. | ✓ | |
Malware Art by @MatthiaVonWells | -1 in the attacking stat corresponding to the lead’s lower defense. | ✓ | |
| Moody | +1 and -1 to random stats each turn. Stat changes persist throughout segment. | ✓ | ✓ |
Narcolepsy Art by @AzaleaComet | 30% chance to fall asleep after each fight. | ✓ | |
No Cover Art by @luckyteejay | Enemies cannot miss you. | ✓ | ✓ |
| Parallel Universe | Every battle uses inverted type matchups: super effective and not very effective swap, and immunities become super effective. Effectiveness indicators are hidden. | ✓ | |
| Perfectly Balanced | Your BST is redistributed evenly for this segment. | ✓ | ✓ |
| Relay Race | All enemy pokemon start with +1 Speed, plus any stat changes the previous pokemon in the fight had. | ✓ | ✓ |
| Resourceful | After each battle, lose 1-2 PP on your last used move. If any moves are at 0 PP, they permanently change to a random move. | ✓ | |
| Safety Zone | If you start a fight below 75% HP, 25% chance to lose a random HP heal from your bag. | ✓ | |
| Sharing is Caring | Each turn your chosen POKeMON trades one of its moves with a random other battler. Traded moves are always legal to use, and everything reverts when the battle ends. | ✓ | |
| Sharp Rocks | All enemies have +2 crit rate. | ✓ | ✓ |
| Slot Machine | HP is randomized to 25%, 50%, 75%, or 100% after each fight. | ✓ | |
| TikTok | One move per fight is secretly replaced with Metronome. If Metronome picks a move that would make you faint, you are left on 1 HP instead. | ✓ | |
Time Warp Art by @Ozelotl | Lose 25% of your EXP until the segment ends. | ✓ | ✓ |
Tormented Soul Art by @WPBeartic | Cannot use the same move twice in a row. | ✓ | ✓ |
| Toxic Fumes | Take 1 damage for every N steps walked, where N is 1 plus the number of gym badges you have left to earn. This cannot cause you to faint. | ✓ | |
| Unleash the Beast | If all trainers in this segment are not cleared, every Shedinja transforms into Eternamax Eternatus. | ✓ | |
Unruly Spirit Art by @punchingKirby | 10% chance to flinch on every turn. | ✓ | ✓ |
| Unstable Ground | 50% chance to flinch on the first turn of each fight. | ✓ | ✓ |











